SELNOVIKTECH AGENT WORLD// VERSION
1.1.1 TESTNET
2026-08-16
- Centered version — the Version label is now centered in the footer and always shows the current build (1.1.1).
- AI auto-engine — the AI provider picker now lists only connected external providers. When a provider is connected it is auto-selected as the player's engine, so the Archivist uses it immediately (no manual pick needed).
- Offline mode removed entirely — there is no built-in offline Archivist anywhere. The Archivist always uses a real LLM. If no provider is connected,
ask/talk return a clear "add a key" message instead of a fake reply.
- Paste-your-own AI key — a new "AI key" button opens a panel where you paste a provider + API key (OpenAI / Anthropic / Google / Custom). The key is stored only in your browser (localStorage) and sent per request; it never touches the server's storage. The picker then offers "My key · <Provider>" as your engine.
- Account copy — dropped the "(WordPress)" note from the "Provided by your Selnoviktech Pass account." line (backend is unchanged).
1.1.0 TESTNET
2026-08-16
- Single banner — removed the duplicate in-output ASCII banner; branding now lives only in the top bar.
- Footer — added a footer showing the terminal version and a Version link.
- Login with email — the login field accepts an account username or email.
- Sign up / Forgot password / Forgot username — open a Selnoviktech Agent World modal that embeds the account auth form (our frame, secure backend).
- Click-to-disconnect — the connection status pill is clickable to disconnect and return to the sign-in panel.
- Open-world AI chat — any input that is not a known command is sent to the Archivist AI as natural language, while explicit commands still drive the world (move / look / say / explore / ask / talk / …).
1.0.0 TESTNET
2026-08-16
- Initial browser-playable terminal at
/agent-world — a pure client of the existing backend.
- Reuses the live realtime connection, secure account login, and all existing commands with identical semantics to the desktop client.
- Server-validated: the world state is authoritative and decided on the server.
- Login / logout / resume, secure token handling (kept in the browser session, never in URLs), command history (↑/↓), auto-scroll, reconnect, and connection-status indicator.
- Integrates World + Multiplayer + AI (Archivist) + Content layers over the public secure socket.